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I attached Array and Curve modifier to an object, there's no problem, but the Curve deforms the object as usual. So, my question is: What should i do to make Curve modifier not deform the objects?

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    $\begingroup$ Deforming an object is curve modifier/s job. Maybe it's not the right tool for your task. What exacty are you trying to achive? $\endgroup$ – Carlo Mar 16 '18 at 21:46
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    $\begingroup$ You will be led to other question because it is absolutely unclear from yours what doesn't work for you provided the information given. For example the very first sentence in this answer (which was also mentioned by me in your previous now deleted question). Other answers on this question provide useful ways to workaround that limitation. $\endgroup$ – Mr Zak Mar 16 '18 at 21:46
  • $\begingroup$ He wants to make a tentacle where the parts follow a curve but the individual parts do not change shape. I tried duplifaces but they distort with the curve. Seems like quick fixes don't work. $\endgroup$ – Haunt_House Mar 16 '18 at 23:26
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The links in the comments are the answer but since I have made a picture, why not post it anyway:

enter image description here

Instead of deforming the object directly, deform a stack of tris. Then parent your target object (the cylinder in this example) to the deformed object and enable duplifaces for the tris in Properties >> Object >> Duplication.

enter image description here

Just make sure the object you want to duplicate has its scale applied or there will be deformations.

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