0
$\begingroup$

What I want to do is, rotate the parent-object (while playing the game), and its child (which will revolve around the parent) to rotate in the direction opposite to its parent:

original

This is the original position.

rotated

This is when I rotate the parent(selected)

This is what I want(But while playing in BGE, either by python script or logic bricks

$\endgroup$
1
$\begingroup$

This should be possible without Python and Logic bricks. As far as I see, you want the child to keep its original orientation. This can be done by vertex parenting. You need to add a single vertex to the mesh of the parent on the location where the child is. Then parent the child to the vertex.

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.