What I want to do is, rotate the parent-object (while playing the game), and its child (which will revolve around the parent) to rotate in the direction opposite to its parent:


This is the original position.


This is when I rotate the parent(selected)

This is what I want(But while playing in BGE, either by python script or logic bricks


1 Answer 1


This should be possible without Python and Logic bricks. As far as I see, you want the child to keep its original orientation. This can be done by vertex parenting. You need to add a single vertex to the mesh of the parent on the location where the child is. Then parent the child to the vertex.


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