marvelous designer export cloth is not sew together, and once I simulate in blender they will split and fall down


It looks like, the patches which are generated and simulated in marvelous designer are not welded. What I mean is: you have vertices and edges which are sharing the same location but they are not attached to each other.

To correct your mesh in blender, go to editmode, select everything, press w and pick "remove doubles".

| improve this answer | |
  • $\begingroup$ Thanks,actually I merge them when exporting from MD and it is done $\endgroup$ – yu man Mar 16 '18 at 4:47

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.