I been doing a project for a couple months now relating to most of my questions I asked here and now I believe I only have one final problem. I'm trying to rig a rectangle with a bendy bone and so far its been great, but when I rotate past certain degrees it breaks down terribly.

I would like to keep the mesh the same width no matter the pose like so:Box reference drawings

But this is the result for the 3d model:


The Twisting seems to be collapsing in on itself when around 180 degrees but on a simple twist it still looks concaved.

I would like to keep the sides consistent without the bottom section moving, is this even possible? It seems so simple but I never seen it before.

---pls feel free to edit the question I'm still new to blender after a few years so I don't know if this is a known topic or not.


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