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Sometimes when working with high density meshes (like sculpting in multires, which is my case) in wireframe mode, there are so many edges that I can barely see through the model, making it very hard to check background images and objects behind it.

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Is there a way to work with a simplified wireframe or is there some other see-through mode I'm not aware of?

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In the Background image panel (N in the viewport), you can choose to have the background image in Front, instead of Back, and set the opacity level

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  • $\begingroup$ nice, thanks! i would never think about that $\endgroup$
    – arvere
    Mar 15, 2018 at 21:38

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