Blender 2.79 I'm trying to follow a Cycles workflow in baking out normals from a high poly mesh to low. Instead of a purple image with rainbow detail I'm getting nuthin.
- I've checked both meshes' normals. They're all facing the right way.
- A 2048 image was created for the normal bake and selected in the materials editor. It's not hooked up, but that shouldn't matter - so long as it's selected and targeted.
- No modifiers are on either mesh. No subsurfs, nuthin.
- Ray distance only seems to work on 0. Anything higher and the result is as the image shows.
What are your best guesses? I've had this happen before, and I found starting over again worked. I don't want to have to keep re-starting models.