I'm having a problem with the rigging in my mesh. I made it by adding cubes in edit mode to make the different body parts.
So anyways, when i made the armature for the mesh, an error popped up. It said "Bone heat weighting: failed to find a solution for one or more bones". I can't manage to make it work.
In this next picture, i rotated his left leg back 90 degrees and his right leg 45 degrees. The left leg moves both and the right one stretches the body. The head and arms stay where they are no matter what i do, also do the hair and cap
Any tips? I've been looking for answers but none of them seem to help with my particular issue