I'm trying to port some models for a mapping software (Hammer), and 1 meter in Blender is equal to 1 unit in Hammer (Otherwise it's extremely hard to adjust door frames, etc.). Is there a way to resize objects in a precise way so it's approximately x meters on each side and somehow seeing their current size? Thanks in advance!
Wait a second! It was a time ago. I think it did not work, how I have written in the other answer but you can try. In hammer I scaled a cube to the size I wanted to have the model. Then you can export the cube in a dxf file. In blender, you can import it then. After that, you just can size the model after the cube. And then export the model with the collision box. And there you go. I hope you can understand it. when not or you have other questions just tell me in the comments. I try to answer them, then. Good luck! ;)