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How can I bake such a large building, without loss of quality? I want to bake textures of this building, but I do not like the result, because textures are very much smoothed out(i want to add this model to unity)

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bad((

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    $\begingroup$ Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on what you've tried so far. $\endgroup$ – cegaton Mar 11 '18 at 16:47

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