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I need help with a live a surface shader camera projection. This video, using maya, shows exactly what I want to do in blender: https://www.youtube.com/watch?time_continue=1&v=JsnPYpDqhRk

would be thankful for any help

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You need the UV Project Modifier.

  1. Make a Material with your Texture
  2. In the Object Data Tab of the Properties create a new UV Map
  3. In the Modifier Tab add the UV Project Modifier, select your Image and your UV and check Override Image.
  4. Add a new Camera to the Scene and put it in the UV Project Modifier Tab as Projector
  5. Go into Textured Mode (AltZ)
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  • $\begingroup$ unfortunately the projection stops when going into edit mode. I guess there is no solution for this huh? $\endgroup$ – Ryan We Mar 11 '18 at 16:06
  • $\begingroup$ no just activate that little button in the header of the Modifier for activating it in Editmode. I tried it and it work absolutely fine. $\endgroup$ – HenrikD Mar 11 '18 at 16:08
  • $\begingroup$ alright its working. i found out before adding the modifier the object has already to be in edit mode. if not the button you mentioned is not working. at least in my blender version $\endgroup$ – Ryan We Mar 11 '18 at 16:25
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This is the node tree you are looking for :

To apply on a selection only, use material assignment or vertex colors.

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