If I fix blender physics how do I get it committed to the official release? Because for years now, it's been bothering me that blender physics is not accurate. Especially the particle physics. Next semester I am taking my second semester of physics
Physics of Electromagnetism and Optics
A broad coverage of classical electromagnetism and optics. The areas covered include: electric charge, electric fields, electric potential, capacitors and dielectrics, DC circuits, magnetic fields, magnetic properties of matter, AC circuits, Maxwell's equations, electromagnetic waves, the nature and propagation of light, geometrical optics, and wave optics.
So, probably in the winter, I will have time and the knowledge to fix blender physics. From what I understand I need to pull it from GitHub and then build it build my computer. But what do I do after that? How do I commit it to the official release?
I am a computer science major, so I am confident that after my secound semester of physics I will be able to fix blender's physics.