I'm currently at this: enter image description here

And I want to get to this: enter image description here

Pardon the awful drawing, lol. Is there any way to do this without using modifiers?

  • $\begingroup$ Which orientation does this artistic rendering of your goal have? Do I look along the green Y axis or the blue Z axis? Also, why exclude modifiers? If you apply them, they're just another modeling tool. $\endgroup$ – Haunt_House Mar 10 '18 at 1:22
  • $\begingroup$ @Haunt_House Well, the thing is that if I have a modifier I won't be able to do a clean Knife Project. What I'm hoping to achieve is to have a hole right dead center in the face of the surface, and modifiers can muck it up for me (like Catmull-Clark subsurf, for example). $\endgroup$ – Daneolog Mar 10 '18 at 1:27
  • 1
    $\begingroup$ As i said, modifiers can be used as modeling tool if you apply them. The result is a simple ordinary mesh without modifiers. I'd really like to understand what shape you are after so I can start showing. $\endgroup$ – Haunt_House Mar 10 '18 at 1:31
  • $\begingroup$ Oh... I don't really know how I should draw it. Basically I'm just trying to make the middle part taller, while making the edges slightly shorter. I need this to be done in a way that would have a curve, and I don't have the time (nor dexterity) to modify each point of the mesh $\endgroup$ – Daneolog Mar 10 '18 at 1:47
  • $\begingroup$ What's proportional editing? $\endgroup$ – Daneolog Mar 10 '18 at 1:52

Add a cylinder that is as tall as you want the mesh to be. Enter edit mode, enable proportional editing and scale only in one axis to create some form of ellipsoid.

enter image description here

  • $\begingroup$ Yeah, so the thing about it is that I can already get that by extruding a path up. The point is that I want to make one edge of it shorter, while making the middle taller. $\endgroup$ – Daneolog Mar 10 '18 at 1:53
  • $\begingroup$ enable proportional editing and scale on the z axis... $\endgroup$ – user1853 Mar 10 '18 at 1:54
  • $\begingroup$ Can you show me? What you have right now is what I already have. $\endgroup$ – Daneolog Mar 10 '18 at 2:05
  • $\begingroup$ Hmmm... that does work somewhat, but the problem is that it doesn't have an effect on the other parts of the mesh. I tried increasing the radius, but that just sets the shape to normal again $\endgroup$ – Daneolog Mar 10 '18 at 2:13

Switch on Proportional Editing. Use sphere falloff.

the arrow leads the way

Select the two middle verts and scale them on the Z axis only. Adjust the radius with the mouse wheel.

all diets failed

Switch off proportional edit, select one row of verts and adjust the thickness.

this diet helped a little

Did I mention there's another way of doing this? No?

Well, there's another way of doing this:

Create a circle with lots of verts.


Go to side view and rotate the circle a bit with R

tilted orbit

Duplicate the circle with SHIFTD and mirror it with SZ-1 RETURN.

get your wings into battle position

Move the circle up a bit with G


Deselect with A, use Box Select B to select the right verts and delete them.


Select the two edgelines with A and bridge them using SPACE B R I

bendyfaces finished

Did I mention there's yet another way of doing this? No?

Well, there's yet another way of doing this.

Put a Cylinder around your bent faceline. Use an excessive amount of verts, 512 or more. Scale or model it into the desired shape.


Give it a Shrinkwrap Modifier with the settings shown in the picture.

they're fattening us up, they're gonna kill us all

Apply the modifier. Delete the circle.

modifier nevermore

Just in case you get bored...

There's another way of doing this!

Add a UV Sphere, few segments, lots of rings.

a UV Sphere, few segments, lots of rings

In Top View and Edit Mode, select as shown. Delete.

beauty, also yellow

Select the left half and move to the right. Or select the right half and move to the left. Throw a coin if necessary.

I can't decide whether moving left or right

Share and enjoy.

Cheshire cat

  • $\begingroup$ A bit of variety is often nice to have. $\endgroup$ – Haunt_House Mar 10 '18 at 2:58
  • $\begingroup$ Oh wow that all produces very great results... thanks so much!! $\endgroup$ – Daneolog Mar 10 '18 at 3:17

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