I've seen this material's been made using blender rendering's engine, and I'd like to give a fresh look in Cycles.
However, I'd tried using Layer Weights but the layers(white then blue) were not correctly applied to the subdivided Icosphere.
Plus in Cycles, I don't know how to use the alpha output since there is none on the material output node when using the Cycle rendering engine.
I am a bit of newbie towards this, usually, I try things on the node editor, and they work out fine but this time, I really don't know what to do.
So if someone could explain to me, how to make this particular material using Cycle(even like if it's a bit more realistic), I'll be glad to take it as well as the explanation of the process during the making of it.
Thanks for any help!