Let's say I have a *.blend containing a few objects which I would like to add to a group and use as a template. This could be some (textured) meshes and a text object which are connected in a group. A totally arbitrary example might be a player mesh (e.g. a tank) with a health bar and a life-counter.
Then, in another blend, I linked the above group, added them to an invisible layer and and would like to:
- Add instances of the whole group, staying connected as known from the editor
- Change properties of the group members (e.g. text)
- Move the whole group at once with Python
How can I achieve that?
PS: I'm using about the standard BGE (2.79), not the UPBGE fork.