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I have 6 bullets and a revolver, the bullets I used CTRL+J to join them. I then animated a reloading scene. Then I wanted one of the bullets to shoot, not all 6 of them. So on frame 130, I took the 6 bullets and selected one of them and hit P+Selection so only that bullet is selectable. Then I animated it to shoot out of the gun, and then after animating it i played the animation and it shows all 6 bullets shooting out of the barrel, even though on frame 1 they are separate objects (I do not know why) and then beyond frame 130 the whole barrel shoots out.. Here is a video giving an example of my problem:

enter image description here

https://imgur.com/a/NgdPr

Why is it doing this and how can i fix it? Is their perhaps an addon that can fix this?

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    $\begingroup$ I dont believe you can animate joining and un joining objects, How about you join 5 of them and the loose bullet you parent to the 5 that are joined. Then you can just animate the single bullett $\endgroup$ – icYou520 Mar 7 '18 at 21:54
  • $\begingroup$ i have 6 bullets i want to shoot $\endgroup$ – cgperfect Mar 8 '18 at 13:59
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    $\begingroup$ @Optimus please make use the tools on this site to upload images so that they become visible as part of your post. i.stack.imgur.com/Dcm8C.png $\endgroup$ – cegaton Mar 8 '18 at 15:05
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You should have to do it with separated bullets (objects).

This is my solution for your particular flow:

Create a shape key and you can animate that shape key.

See the image below:

enter image description here

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I don't know whats causing your error, But a solution to your problem could be to make a separate mesh with only 5 bullets and a separate bullet (That would be animated coming out of the barrel) and make the 6 bullets hide and the 5 and 1 show at the frame you need to shoot.

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