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If I export a obj from blender that has UV maps, when the file is imported into maya it is in pieces, its split along the UV seams. For example if I was to import a box with seams along all edges, it would be broken into 6 faces. Does anyone know why this is happening and how i can fix it without merging it all back together in maya?

Thanks

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Unclick Include Edges in export settings:

enter image description here

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