# Why am I getting errors with Cycles baking from materials?

So I'm fairly familiar with Cycles, but I just ran into some odd issues baking textures - problems that I don't have with Blender Internal.

I want to bake the colours of the materials that I've assigned to faces of my UV-mapped model to a diffuse .png.

In Blender internal (this model is on layer 3 of my file), the baked diffuse looks as I intended:

In Cycles (this model is on layer 1 of my file), the baked diffuse (using the same UV layout) is oddly laid out:

My .blend file can be found here.

Can anybody explain to me why this is happening? Much obliged!

--Rev

## 1 Answer

EDITED

All you have to do is put the same image into every texture you're baking:

It seems to work:

• Hi there! Thanks for the reply - I've encountered some issues with it, but I've made some progress...! – Reverend Speed Mar 7 '18 at 8:18
• Hi there! Thanks for reply - I've encountered issues w/yr notes, but I've made progress...! Was confused by yr instructions (as they seem to suggest I'm baking from one obj to other, whereas I was trying to replicate Blender Internal ability to bake a diffuse tex from mat cols - all on the same obj), but followed 'em & ended up w/a .png that combined both images in my original post. After tests, I duped obj & gave copy only one mat with a target tex (no Tex Coords required). It baked perfectly. Does this mean Cycles cannot bake mat cols to tex on single obj, requires baking selected to active? – Reverend Speed Mar 7 '18 at 8:32
• So sorry!! I misunderstood your question. The solution is super super simple: just put the bake image in each of the materials. I edited my answer above. – Dale Cieslak Mar 9 '18 at 5:14
• Heyyyyy! That makes a ton of sense, especially given the original error results with the materials assigned to the face. I'd prefer that there was a more straightforward method to do this, but it's great that is a solution! Marking correct, thank you Dale! – Reverend Speed Mar 10 '18 at 21:22