Firstly, I dont have that much experience with blender or 3d modelling. Im making a character for a unity project and would like to know if my model should only be made up of quads or is it ok to have some tris in it as well.

I only ask because I've been ending up with a few tris when I'm near to completing the model.

Also what are some ways of converting tris to quads manually. I have used the "tris to quads" option without success.

Thanks for the help.

up vote 1 down vote accepted

Unity only struggles with N-gons, which are polygons made of 5 or more vertices, so you shouldn't have problems if you have some triangles in your model.

  • Thanks, I actually searched a lot online and couldn't find a clear answer. – Jose Rodrigues Mar 6 at 17:43
  • No problem, I didn't find it on the internet either, a videogame design teacher told me that. – Nobinberg Mar 8 at 10:35

Your Answer

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Not the answer you're looking for? Browse other questions tagged or ask your own question.