Firstly, I dont have that much experience with blender or 3d modelling. Im making a character for a unity project and would like to know if my model should only be made up of quads or is it ok to have some tris in it as well.

I only ask because I've been ending up with a few tris when I'm near to completing the model.

Also what are some ways of converting tris to quads manually. I have used the "tris to quads" option without success.

Thanks for the help.


Unity only struggles with N-gons, which are polygons made of 5 or more vertices, so you shouldn't have problems if you have some triangles in your model.

  • $\begingroup$ Thanks, I actually searched a lot online and couldn't find a clear answer. $\endgroup$
    – Hozeis
    Mar 6 '18 at 17:43
  • $\begingroup$ No problem, I didn't find it on the internet either, a videogame design teacher told me that. $\endgroup$
    – Nobinberg
    Mar 8 '18 at 10:35

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