I have been learning blender for a while but I can't solve one problem, I created a human model using manuel bastioni add-on I then duplicated the torso and legs to create clothes, However when I close blender and reopen it automatically removes the clothes I created from their vertex groups. The origional mesh is still bound to the armature and any other mesh I try to add to any vertex group gets automatically removed when I close blender. Can anyone help me solve this issue?

  • $\begingroup$ Do you save before closing? Are clothes animated and you try to save file on some frame? What does it mean "clothes I created from their vertex groups"? $\endgroup$ – Mr Zak Mar 3 '18 at 14:13
  • $\begingroup$ I make other small changes to ensure that it saves, I have not animated anything yet, and when I create clothes and assign them to vertex groups to bind it to the armature then I close blender and reopen it and the clothes are no longer assigned to any vertex groups. $\endgroup$ – Justin M. Mar 3 '18 at 16:02

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.