I am trying to add a bumpiness to a texture on a sphere, but when rendering at close zoomed in proximities, it looks pixelated/blocky.
I've tried modifying the subdivision of the sphere to 6 (render), tried smoothing faces/recaculating normals, etc - but no matter what I do, it still gives me this 'blocky' look. I've tried using an input texture into the bump node, as well as simply using the bump node itself, but still get the same thing.
Any idea how to fix that? Also - I am using a couple different light sources. Thanks!