# Too big (in memory size) STL exports

I recently exported one of the Dota 2 characters after applying all the displacement masks to give all the skin and scale textures to the character. The whole character was divided into 6 parts and each part has to b subdivided and then the displacement has to b applied to give better effects. I worked on Pudge and after all the tweaking the stl file exported was of 1.8GB, yeah GB, What to do , none of the 3D printing services around me are able to open or print the file , it taking too ling to even open and in most cases the 3D printer software crashes.

Even blender is not responding when importing the same stl file

• Impossible to tell without seeing the model, sounds like too high subdivision. Anyway if it is too big there is only one thing to do. SImplify the file. – Duarte Farrajota Ramos Mar 1 '18 at 18:03

stl file size is fundamentally proportional to the number of faces in your model (after implicit triangulation), so having a file that big means that your mesh has a huge amount of faces. It's either too finely detailed for a commercial 3D print, or many faces are redundant (unnecessary subdivision).