I'm curious to know if the issue I'm experiencing in the included renders is the same as the issue described here.
Standard subdivision surface with texture here (what I expect to see):
When I change the subsurf modifier to "Adaptive", this happens (corners stretched):
It appears that the issue linked on the Blender dev site has been closed/archived.
My questions are:
Does this mean that textured models will need the double-subsurf approach described in the Blender ticket as a rule when adaptive subsurf is used?
Is my approach to "sharpening" the subsurfaced edges correct? I followed this tutorial to implement the loop-cut-edge-slide technique and it's worked very well in the past. Just wondering if there's an alternative approach with the introduction of the "adaptive" setting?