I want to make this exact white blanket.
How would you go about creating such a fluffy, extremly wrinkled blanket.
I went through some tutorials, but they only deal with very simple blankets.
I would like to get it to like 80% before starting to make the details with sculpting. The smaller blankets on top should fall into place much easier, once the big white one is done and can function as a collision object.
I also want to constrain myself to blender and dont want to do it in marvelous or etc.
Edit:
Rigg Riggs answer works perfectly as startingpoint.
You can rotate the imageplane used for the displacement-texture to control the direction of the patter without messing it up . Thats how i got it to go diagonally. I also used two diffuse shaders (b/w) in a mix, controlled by the noise texture, instead of his node setup. Seems to work better. At least for me. Had to play around with the settings a bit before getting a texture to my liking. I added a decimate modifier set to un-subdivide and a triangulate modifier once i applied the displacement, to reduce the face-count.
If you have a different approach please feel free to share it. Im trying to learn :)
Rotation >> Z
property on the Mapping node to get your rotation on the texture image itself. $\endgroup$ – Rick Riggs Mar 7 '18 at 19:34