I'm currently going through Blender Guru's animation tutorial and I'm not able to get my preview window to be as smooth as I see in Blender Guru's videos.

The animation preview that I see is either very slow or not functioning at all.

When I reduce my default frame rate from 30fps, it seems that the animation preview improves slightly, but the animation preview is still slower than what I see in the tutorial video.

  • $\begingroup$ Are you talking about the performance when you press Alt+A? $\endgroup$ – Mike Pan Feb 28 '18 at 20:15
  • $\begingroup$ @MikePan, I am talking about the performance when I press Alt+A. When I press those keys, the preview is very choppy and slow. $\endgroup$ – Wes Lawler Feb 28 '18 at 20:39
  • $\begingroup$ I added a very general answer, if you want specific help with your file, please post it along with your system specification so we can help you isolate the performance issue. $\endgroup$ – Mike Pan Mar 1 '18 at 3:29

Viewport speed is usually limited by the CPU performance, since a lot of processing has to be done before the GPU can display the image.

Dependency Graph: Having large number of objects, or objects with complex constraints, can slow down the viewport because every object has to be evaluated every frame. So if you do have a huge scene, try to use layers to reduce the amount of visible geometry in the window.

Modifiers: Many animated modifiers have to to be evaluated every frame. One way to optimize these is to make sure the modifier stack is arranged in the most efficient way possible. This means armature animation comes before subdiv surface, for example.

Also, make use of OpenSubDiv when possible, it's a lot faster than the Blender subdiv code, especially when its compute mode is set to GPU in User Preferences.

Simulations: Ocean Modifier, cloth sim, softbody, rigidbody and particles are all very demanding. It's best to bake these to their respective cache before attempting to playback the animation with Ctrl+A.

Simplify: Blender comes with tools to simplify the scene temporarily. One of them is the Simplify Panel in Scenes. Use it to reduce the complexity of your scene globally.

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Also, make use of the Maximum Draw Type setting in the object panel to simplify the display of background objects.

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Display: Finally, we can reduce the complexity of the scene further by turning on Only Render in the 3D viewport, this disables drawing of invisible objects and wireframes, which can speed up the viewport significantly in certain cases.

Some people reports increased performance when using matcaps, so you can try that as well, but your mileage may vary.

Playblast/OpenGL Preview: Ultimately, for a large production, it's not unusual for the file to be so heavy that playback at 24fps is not possible. If that's the case, you can use the OpenGL render feature in to render a quick preview movie to get a perfectly smooth playback.

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