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Maybe I am missing something obvious but when I connect my image texture to principled shader (using PBR Material Nodes) it doesn't show the texture in rendered viewport, or in materials viewport.

enter image description here

But through typical Diffuse Node, everything works fine. Using cycles.

enter image description here Halp?

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  • $\begingroup$ How many UV channels are there in your object? $\endgroup$ Feb 28, 2018 at 18:37
  • $\begingroup$ @DuarteFarrajotaRamos only 1 UV Map $\endgroup$
    – Boyka
    Feb 28, 2018 at 18:46

1 Answer 1

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Ok I found the reason. My Subsurface scattering was maxed to 1, but if you want to see the texture, it needs to be lowered.

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