0
$\begingroup$

Maybe I am missing something obvious but when I connect my image texture to principled shader (using PBR Material Nodes) it doesn't show the texture in rendered viewport, or in materials viewport.

enter image description here

But through typical Diffuse Node, everything works fine. Using cycles.

enter image description here Halp?

$\endgroup$
  • $\begingroup$ How many UV channels are there in your object? $\endgroup$ – Duarte Farrajota Ramos Feb 28 '18 at 18:37
  • $\begingroup$ @DuarteFarrajotaRamos only 1 UV Map $\endgroup$ – Boyka Feb 28 '18 at 18:46
1
$\begingroup$

Ok I found the reason. My Subsurface scattering was maxed to 1, but if you want to see the texture, it needs to be lowered.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.