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Version 2.80.4 - I have a spot lamp with volumetric lighting enabled and I've adjusted the samples and volumetric tile size to get a decent enough cone of light once the viewport finishes loading. Here's what it looks like in the viewport:enter image description here

However, once I render either an opengl image or animation, it doesn't wait for all samples to load before finishing/moving on to the next frame and I get this result: enter image description here

It seems to only apply a fraction of the samples to the spot lamp's volumetric light cone before finishing.

Am I missing something or is this life in pre-release 2.8?

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closed as off-topic by Duarte Farrajota Ramos, Mentalist, Ray Mairlot, Rich Sedman, aliasguru Mar 1 '18 at 19:19

  • This question does not appear to be about Blender within the scope defined in the help center.
If this question can be reworded to fit the rules in the help center, please edit the question.

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    $\begingroup$ I'm voting to close this question as off-topic because it is about experimental development software $\endgroup$ – Duarte Farrajota Ramos Feb 28 '18 at 5:26
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    $\begingroup$ I agree, there's no guarantee that any solution will still aplly in the future. $\endgroup$ – 3pointedit Feb 28 '18 at 6:07
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    $\begingroup$ We all have questions about Eevee, but as it's still unfinished we just have to be patient. $\endgroup$ – Mentalist Feb 28 '18 at 7:10

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