The scene has two selection texts saying "Selection (1)" and "Selection (2)". The red circle on the left should be used to make a selection with the keys (up/down).
I tried to implement that logic in the Game Editor which I thought shouldn't be to complicated.
The logic in one sentence: "You can only press up/down if the user has pressed the opposite key before." This is the first project I'm doing with blender so I took a look at the documentation and added the Keyboard sensor which is working fine. But I struggle to implement the logic constraint. I tried to use the "Property" sensor but I don't know which values for
Property are valid and the documentation on blender does not contain an example: https://docs.blender.org/manual/en/dev/game_engine/logic/sensors/types/property.html