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The scene has two selection texts saying "Selection (1)" and "Selection (2)". The red circle on the left should be used to make a selection with the keys (up/down).

I tried to implement that logic in the Game Editor which I thought shouldn't be to complicated.

The logic in one sentence: "You can only press up/down if the user has pressed the opposite key before." This is the first project I'm doing with blender so I took a look at the documentation and added the Keyboard sensor which is working fine. But I struggle to implement the logic constraint. I tried to use the "Property" sensor but I don't know which values for Property are valid and the documentation on blender does not contain an example: https://docs.blender.org/manual/en/dev/game_engine/logic/sensors/types/property.html

Szene

Logic Editor

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It turned out that the properties are not the custom properties of the object - more like variables on the right side of the logic editor which I didn't see because the view was to small.

Game Properties

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