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I have a shadeless red material applied to the default cube. The world background is green. When the scene is rendered with Eevee, transparent green pixels appear at anti-aliasing pixels along the contours of the cube. How I can remove the green color and make the anti-aliasing pixels purely red? The green color seem to come from the world background. No transparent green pixels if the same scene is rendered with Cycles.

enter image description here

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    $\begingroup$ Eevee questions are not on topic as 2.80 is not an official version. $\endgroup$
    – Retrax
    Feb 25, 2018 at 6:29
  • $\begingroup$ have you tried increasing the samples? $\endgroup$ Feb 25, 2018 at 11:33
  • $\begingroup$ Thanks for the suggestion. I just tried increasing the number of samples. It only affects the way how anti-aliasing patterns are generated, and the green background color is visible anyway. $\endgroup$
    – T.K.
    Feb 25, 2018 at 12:30

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Change the world background to a black color and it should look fine.

In this example I am using a world enviroment but wanted a color/alpha to appear for the camera/render.

At first the render came out with a light blue border over objects, and as I changed the "world bg" to black with the light path node, the render came out fine, without borders.

I hope this can be understood easily, im at work and typing this without thinking it too much

enter image description here

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