I've read tutorials on getting 1 mesh to conform to the shape of another via a combination of mesh deforming to a flat plane (with a solidify mod setup but not applied), parenting the object to the flat plane, and then applying a shrinkwrap on the flat plane (above solidify in the stack). As you can see below, this works, but also deforms my original mesh badly.


enter image description here

and the result:

enter image description here

Altering the shrinkwrap mode doesn't resolve this, any help is appreciated!!

  • $\begingroup$ blender.stackexchange.com/… $\endgroup$ – Duarte Farrajota Ramos Feb 25 '18 at 1:10
  • $\begingroup$ The above provided answer was for a different issue. I did end up resolving this by using a much higher subdivide count on both the flat plane as well as the sphere (256 x 256), which was the target of the shrinkwrap. This took longer for the computer to process, but did end up with fairly spot on results. $\endgroup$ – Headwinded Feb 27 '18 at 22:04