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I've read tutorials on getting 1 mesh to conform to the shape of another via a combination of mesh deforming to a flat plane (with a solidify mod setup but not applied), parenting the object to the flat plane, and then applying a shrinkwrap on the flat plane (above solidify in the stack). As you can see below, this works, but also deforms my original mesh badly.

Setup:

enter image description here

and the result:

enter image description here

Altering the shrinkwrap mode doesn't resolve this, any help is appreciated!!

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  • $\begingroup$ blender.stackexchange.com/… $\endgroup$ – Duarte Farrajota Ramos Feb 25 '18 at 1:10
  • $\begingroup$ The above provided answer was for a different issue. I did end up resolving this by using a much higher subdivide count on both the flat plane as well as the sphere (256 x 256), which was the target of the shrinkwrap. This took longer for the computer to process, but did end up with fairly spot on results. $\endgroup$ – Headwinded Feb 27 '18 at 22:04