Is there a way to create the effect of these long and thin metaball connections in Blender? image of long connections between metaballs

This image is a screen capture from http://paperjs.org/examples/meta-balls/

I Personally haven't had much luck, but I think the way that paper.js does metaballs uses curves instead of a blurred grid.

Anyways, if anyone has an idea on how to do something similar, that would be great.

  • 1
    $\begingroup$ Possible duplicate of animatable soft transition between sphere and cylinder $\endgroup$ – Omar Emara Feb 24 '18 at 17:00
  • $\begingroup$ Thanks for the link, although for some reason when I try and connect the instance objects to the transforms output it gives me a "get list element" node. $\endgroup$ – Michael Harmon Feb 26 '18 at 22:15
  • $\begingroup$ after updating animation nodes, no more problems. $\endgroup$ – Michael Harmon Feb 26 '18 at 22:25

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