I'm having a issue were every uv png I paint and export gust show up as solid black none of the color I added exports. It shows fine in render and everything in blender but in unity or in anything else. its gust solid black.

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    $\begingroup$ Did you save the texture as an image file? $\endgroup$ – cegaton Feb 24 '18 at 16:05

ok so I think I know exactly what's your problem if you are using cycles to paint your UV maps all you have to do is - create an image texture in the UV image editor give it a name. - go to the node editor and create an image texture node. - select your texture with the left mouse button make sure that it's highlighted in orange color.

  • now when you paint it will show up on the UV map and when you exported it hopefully it won't be black

ps: if this didn't solve it pls post a snap of your setup


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