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I am newbie to blender. I have modified the default cube and added a NURBS path and slightly changed its curve. Now I would like the cube to follow along the NURBS path. For this I used the Curve modifier. But no matter what I tried, the cube does not follow along the curve!

I saw the following post but it did not help!

How to get a flexible tube to follow a curved path?

Screenshot enter image description here

Also attached is the .Blend file.

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  • $\begingroup$ Thanks Rich! Moving the Subdivision modifier as the first one, did the job. Now I understand that having more detailed geometry is the key. I even tried an alternative approach, without the subdivision modifier, by using Loop cut and adding more vertices. $\endgroup$ – Omkar S. Bapat Feb 24 '18 at 8:21
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The Curve modifier requires some more detailed geometry to curve the cube - otherwise you still only have 8 vertices and 6 faces to spread over the cube. Fron your screenshot you do appear to have a Subdivision Surface modifier but it is after the curve - click the ‘up arrow’ in the top-right of the Subdivision Surface modifier panel to move it above the curve. You’ll then need to increase the View number of subdivisions - set it the same as Render (ie, 2). This will affect the shape of your cube as it will cause corners to be rounded off - so click Simple (which divides without affecting the overall shape) rather than Catmull-Clark (which divides and blends faces and edges into each other).

Increase the number of subdivisions (View and Render) for more detail along the curve.

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