enter image description hereenter image description hereAs you can see, I am trying to make a computer screen, but am wondering how I can make my mesh of a screen correctly connect to the main frame. Do I have to manually use the knife tool? Or is there a better option? Thanks for all advice or suggestions!

The first picture is the subdivision gone wrong. The second picture shows my original mesh. enter image description here

  • $\begingroup$ Add to main body as many loopcuts (CTRL+R) as vertices on perimeter of "screen part". Then delete ngons, select edges and create W -> "edge bridge loop". $\endgroup$
    – Serge L
    Feb 22, 2018 at 21:16
  • $\begingroup$ Thanks! I tried that, but it covered up part of the screen that it connected to. Will update pictures to show problem. See how the screen full of many edges is reduced when I do the edge bride loop? Probably am doing something totally wrong. $\endgroup$
    – SweetFeet
    Feb 22, 2018 at 21:28
  • $\begingroup$ Did you try converting your selection to tris and then converting to quads ? $\endgroup$
    – Retrax
    Feb 22, 2018 at 21:46
  • $\begingroup$ Um no. So I need to convert the selection to tris, then to quads? I thought the default was always quads. Thanks for helping! $\endgroup$
    – SweetFeet
    Feb 23, 2018 at 3:18
  • $\begingroup$ Seems you have deleted Ngon not as face but as vertices, thus reduce geometry. $\endgroup$
    – Serge L
    Feb 23, 2018 at 7:42

1 Answer 1


From left to right:

  1. Add loopcuts CTRL+R. Number of loopcuts = number of vertices (I marked them with blue dots) except those in the corners, because they already have a proper connection.

  2. Select and delete Ngons: Delete->Faces. Select edges

  3. Press W-> Edge Bridge Loops

enter image description here

  • $\begingroup$ Thanks! I was trying to do the loopcuts and edge bridge loops in pieces, whereas you show how to do it all at once. Now it works! Thanks! $\endgroup$
    – SweetFeet
    Feb 23, 2018 at 15:51

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