I have two chairs, a cloth piece falling on it and then a helmet falling above the cloth on one of the chairs. Whatever the setting I'm trying I cannot get the helmet fall nicely on the chair and interact naturally with the cloth. Right now I have following:
- the helmet is falling down
- the cloth is falling down
- the cloth is interacting with the chairs naturally
- in the process of falling the helmet gets pushed by the cloth piece far away (as if it would be very hard surface).
I also read that soft body physics might be a solution, but it didn't work in my case and the rendering times are getting expanded.
The cloth has settings: 5/M, 10/s, 15/b, (here I tried almost everything) rigid body is off, Collision physics is off
Helmet settings: Right body active, mass 10, all other physics are off.
Right now almost all the other settings (except cloth physics) are default.
Would be glad to get some help!
Edit : Amended the Rigid Body Collision shape to 'Mesh' and this helped with allowing the helmet to collide with the cloth but now the cloth is being forced through the chair.