not sure if its supported or not, i'm using an AMD RX Vega56 (OpenCL). using a normal map in the principled BSDF + micro displacement gets me just a blck hole.

is it supported?

thanks for the help :)

enter image description here enter image description here enter image description here actual render actual render-microdisplacement

Normal map

  • $\begingroup$ how does an actual render look like? Also can you attach the normal map image texture? $\endgroup$ – Bruno Feb 21 '18 at 8:38
  • $\begingroup$ i added actual render and a link to the normal map. the map was bakes in blender cycles. $\endgroup$ – AssafNegev Feb 21 '18 at 9:57
  • $\begingroup$ did you unwrap your model? $\endgroup$ – Bruno Feb 21 '18 at 9:59
  • $\begingroup$ yes. everything works perfectly fine without adaptive turned on. $\endgroup$ – AssafNegev Feb 21 '18 at 13:01
  • $\begingroup$ after some more digging it appears to be a known bug. thank for the help :) $\endgroup$ – AssafNegev Feb 21 '18 at 13:34

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