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I tried to import a posed model from dazstudio into blender but somehow the armatures are pretty messed up. Any help is appreciated! >.<

This is in dazstudio: enter image description here

This one is in blender: enter image description here

I tried to adjust some of the import settings in blender but none of them seems to work. These are my current settings:

enter image description here enter image description here

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  • $\begingroup$ Is there a rest pose equivalent in DAZ you can try to export / import? $\endgroup$ – batFINGER Feb 21 '18 at 15:07
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Have you tried Makehuman (http://makehumancommunity.org) or Manuel Bastioni Lab (http://www.manuelbastioni.com) these plugins are both free and Manuel Bastioni is fully integrated inside Blender, is really worth to check it out.

I had a similar issue importing FBX poses from Mixamo, the bones came all wrong, so what I did was:

1- import the pose without skin from mixamo into blender.

2- export that same pose as a BVH file from blender. (Can you export BVH from DAZ Studio?)

3- import a character from Makehuman into blender then apply the BVH to this character.

Hope it helps.

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