I'm new to blender and just need some help with Baking Textures.
I made a handrail in cycles and it renders perfectly with my unwrapped UV's and new material, with no issues what so ever, as shown below:
But as soon as I bake a diffuse map the material does not seam to align for some reason, as shown below:
I want to use blender to design static meshes in blender, bake textures and export them to Unreal Engine 4, but I'm stuck at the moment.
I deleted the UV's, made a new material and tried again, but I still have the same result...
Any help would be welcome, thank you in advance...:)