I am using a node tree that takes an input object, and generates a new object based on data from it (see here for the exact use case).
I want to apply the effects of this node tree to more objects without having to copy the nodes for every object. I want to be able to control which objects go through it with a Group or List or something similar so I can control what's in and what's out. The output objects need to remain separate from each other. It should not have all the output meshes go into the same object.
Is there a way to input multiple objects from a Group, other otherwise make a list?