I'm making a field for my demo, but I ran into a problem. I made a clump of grass for the ground and turned it into a group, then selected my ground and added a particle system. The grass looks okay, but its on the wrong side of the plane. I used the built-in rotation feature for the particle system, but when I set it to global x, y or z, the grass just lays on its side or flips upside down. Is there another way to rotate the grass? Also, I weight painted most of the plane and added lots of weight near the center.
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$\begingroup$ blender.stackexchange.com/questions/72448/… $\endgroup$ – user1853 Feb 18 '18 at 2:26
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1$\begingroup$ Have you tried flipping the normals of your plane? Quick fix if it works. $\endgroup$ – risingfall Feb 18 '18 at 2:35