1
$\begingroup$

I would like to use the collision and the cloth modifier to fit perfectly the shirt and the pants (created with adobe fuse) to the body of my character. I've created the character with the manuel bastioni lab 1.6.1 without IK and with muscles. After having created and finalized the character,I've imported a BVH file. So,with the character in rest position,I've added a collision modifier to the body and a cloth modifier to the pants and I've clicked on the "play animation" button but it didn't work : the pants become shorter as long as the animation goes forward. I've attached some pics to show you...

collision modifer added to the body :

1

collision modifier parameters :

2

cloth modifier added :

3

cloth modifier parameters :

4

This is what happens :

5

$\endgroup$
  • $\begingroup$ Just a quick thought. Your pants are parented to the armature. Are you using a "pinning" vertex group on the pants? The armature parent will affect the pinned parts, the unpinned parts will be affected by the cloth sim. $\endgroup$ – risingfall Feb 17 '18 at 23:02
  • $\begingroup$ Can you share the blend file? I suspect you may need to adjust some of the parameters of the simulation to get better accuracy, along with pinning as @risingfall mentioned. $\endgroup$ – Marty Fouts Feb 17 '18 at 23:41
  • $\begingroup$ no,I'm not using pinning vertex. you can find the blender file here : drive.google.com/open?id=1JZ_dOj_KmWPwkfOzwK7TtIbR1b5L0b6X $\endgroup$ – Marietto Feb 18 '18 at 23:47

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.