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enter image description here

As the picture illustrates, I've already starting moving vertices on the Torus to the exact same point (X:0, Y:-49.5, Z:1.5). The highlighted vertices still need to be moved to that point. The already moved vertices were moved one at a time (I selected the vertex and then typed in the new coordinates). I'd love to be able to highlight them all and type in the coordinates and they all move to that point, but it doesn't work that way (It treats them like one object and moves the "center" of that object to the point, which results in interesting but undesired behavior). Is there a way to accomplish this so I don't have to click and type over and over again, but can simply select all the vertices I want to move and then move them with one simple action?

I've been using Blender since yesterday so I'm new, and the training videos didn't reveal anything helpful.

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    $\begingroup$ If I undertsand that correctly you want to press Alt+M > Collapse with desired vertices selected to merge them at one point (or At Center), then if necessary edit coordinates of new vertex. $\endgroup$ – Mr Zak Feb 17 '18 at 21:20
  • $\begingroup$ Actually, I JUST figured it out! LOL $\endgroup$ – Nicholas Alexander Filip Feb 17 '18 at 21:25
  • $\begingroup$ The trick is to go into edit mode, select the vertex that will be the final point for all other vertices, ctrl+S, move cursor to selection. The select all the vertices you want to move, ctrl+s, move selection to cursor. Bob's your uncle! $\endgroup$ – Nicholas Alexander Filip Feb 17 '18 at 21:26
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    $\begingroup$ If you do as Mr Zak suggests after you do that once then select the next two vertices (in the same order) and press SHIFT +R and it will repeat the last action avoiding the dropdown menu. $\endgroup$ – Dontwalk Feb 17 '18 at 22:07
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    $\begingroup$ @Dontwalk Shift-R doesn't cease to surprise me. Great find. $\endgroup$ – Haunt_House Feb 17 '18 at 22:11
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The new method, ALTM, has already been mentioned. The other solution is to set the pivot point in the header to either active or cursor and then scale the selection to zero S0RETURN. Scaling or rotating around the active element is pretty cool since it makes the last selected, white vertex the center.

It's actually useful to know both ways because with scaling you can exclude an axis. Let's say you want to move them all to the XY position of some topology but leave Z unchanged. Then you can place the cursor on the target and use SSHIFT-Z0RETURN. There's just the additional step of W4 remove doubles.

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    $\begingroup$ Might want to note that scaling to zero with the set to cursor as in the asker's screenshot will collapse the selected vertices onto the 3D cursor directly, as opposed to just collapsing them onto a median central point as in the other modes $\endgroup$ – StarWeaver Feb 18 '18 at 8:40
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As I mentioned above, what I ended up doing was going into edit mode, selecting the vertex that will be the final point for all other vertices, pressed ctrl+S and chose Move Cursor to Selection. Then I selected all the vertices I wanted to move, pressed ctrl+S again, and chose Move Selection to Cursor.

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