I'm trying to get into blender Scripting and am having a hard time finding examples or info on how one would create something like 3DS Max's Scripted Primitive; parametric objects that can be modified at any time after creation, not only until you perform another action, like standard blender object.
Main thing is I want to generate geonetry through code, not with blend shapes or by simply moving components around, and I want to be able to go back at any time and adjust this geometry.
Ideally there's an example script out there that does something similar, I'm experienced enough with Python to figure it out, it's just documentation is very lacking and I find info on google that is over 10 years old!