2
$\begingroup$

I am new to blender and I am trying to make a character player. I just finished creating the model and somehow messed everything up. There is a character object inside my character object. But, they are the same object. It is almost as if blender copied every vertex and re-added it slightly out of line. Looking for some help and advice. Attached is a drive link to my blender file.

https://drive.google.com/open?id=1QALbFkmGPriKuchhaha0Xx1PFYW3G2-x

$\endgroup$
3
  • $\begingroup$ in edit mode do "Remove Doubles" $\endgroup$
    – user1853
    Feb 16, 2018 at 4:33
  • $\begingroup$ Thank so much for the help! But, that didn't work. It kind of seems like the vertices are not exactly doubles of each other. It's like there is a slightly smaller person inside my bigger person. :/ $\endgroup$
    – Toren
    Feb 16, 2018 at 4:37
  • $\begingroup$ If it is not too much trouble. I would really appreciate it if someone could take a look at the blender file in my original post. Explaining what happened in words doesn't seem to do the situation justice. $\endgroup$
    – Toren
    Feb 16, 2018 at 4:47

1 Answer 1

1
$\begingroup$

Well I dunno how you got into this situation, but @cegaton is right, "Remove Doubles" will help. In this case I had to bump up the Merge Distance to .06 to remove what looks like all of the doubles, although it's hard to be certain. And then I had to recalculate the normals.

$\endgroup$
0

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .