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enter image description here

I'm making a re-creation of a real-world picture of mine, and I want it to have accurate scale so that the falloff of my light looks correct. Problem is, my base mesh is far too big:

enter image description here

I want to scale down my base mesh, but I also need to keep the exact camera angle I've established. Is there a way to do this?

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    $\begingroup$ Have you tried to scale the camera with the object? $\endgroup$ – Carlo Feb 15 '18 at 21:54
  • $\begingroup$ I dont really know whats the problem here. If you scale your whole scene you will end up with everything except the measures/dimensions exactly the same. It wont skrew anything. Also if you are using cycles for rendering it wont change anything for the render I guess (maybe the brigthness but I dont know...) $\endgroup$ – HenrikD Feb 15 '18 at 21:58
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Ah, silly me. I had the pivot point set to 'individual origins,' but setting it to 'median point' solves my scaling issue.

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