1
$\begingroup$

Please see a gif pic of my situation:

enter image description here

http://gph.is/2EwjmKs

The gif image shows that the ball responds only to the mesh-shaped collision object that is present at frame 1 in the first half of the gif picture.

In the second half, you can see the ball exhibits the same behavior without a moving mesh that's in the same shape as frame 1 in the first half of the gif pic.

How can I elicit a dynamically changing collision object for my wavy plane?

$\endgroup$
5
$\begingroup$

Enable 'Deforming' in the Rigid Body Collisions panel should do it. enter image description here

enter image description here

$\endgroup$
1
  • $\begingroup$ lol Thanks a million, Mike Pan. Your suggestion is perfectly applicable to my answer quest and has relieved me of worry. Thanks again, you rock. $\endgroup$ Feb 16 '18 at 17:02

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.