I'm using Blender 2.77 and I have currently arrived at the native Blender Renderer engine, and I fully want to understand how it works and how I can use, adapt, modify it for my own Blender projects.
I've already read many free e-books, articles and watched many videos about it, but I want to be able to truly understand AND visualize its inner workings.
Unfortunately none of these sources offer much in-depth/under-the-hood insight on how stuff really works, so I still have lots of technical in-depth questions about the Blender internal Render engine like:
QUESTION: Does Blender Render use an internal hierarchy for Light-Sources?
This enables me to figure out (up front, and not by numerous trail-and-error renders) which BI light settings are going to influence and.or trickle down onto other light/material/texture settings?