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I would like to use Blender to sequentially render 10,000+ height maps applied to a displacement mesh, save the image with a serialized filename, and move on to the next height map. I can do them individually by manually updating the image texture source in the Blender file, but an automated process would be preferable.

Any recommendations on where to look, what I should be looking for, or how to achieve this would be appreciated.

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  • $\begingroup$ If said maps are properly named as a singe consistent series you can add them an image sequence to an animated displacement modifier map. Then just render them as a regular animation $\endgroup$ – Duarte Farrajota Ramos Feb 14 '18 at 0:53

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