I need to create a mirrored version of my mesh. In edit mode I press M plus the axis. But the normals on the mirrored faces are flipped, so I have to select all faces and recalculate/flip the normals.

I want to eliminate the last step. Is there a way to make the mirror function keep the normal direction of the original faces?

  • $\begingroup$ I don't think there is. $\endgroup$ – Millard Sep 2 '19 at 19:45

Using the mirror modifier is a good way to mirror an object and it solves your problem.

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